Rebellions are built on hope

Deploy the Garrison: Season 4 Community Voting Now Open Until November 2nd

The Steering Committee is delighted to announce that our Season 4 Community Voting survey is now live. The voting period runs from Monday, October 19th until Monday, November 2nd. The last day to vote will be November 1st at midnight PST. This post contains details about how the voting process works and how you can vote.

Click here to complete your ballot. The survey requires Google Account authentication in order to prevent vote manipulation. If you do not have a Google Account and wish to vote, send an email to iacontinuityproject@gmail.com or leave a comment on this post and we will send you a ballot.

Each ballot question will have two options: Approve & Disapprove. In order for a card or change to be considered approved by the community (IACP Approved), the amount of Approve votes must total 70% or greater of all votes received.

Cards that are IACP approved will not be changed or removed in future seasons unless the IACP Steering Committee determines there is a need to do so for balancing reasons. “Approved” status means that a card is here to stay, though an Approved card may be reintroduced in a future season if updates are needed to improve its playability.

You may elect to disapprove of a card for many reasons, including:

  • The card is too powerful, or not powerful enough.
  • The card is not fun to play with or to play against.
  • You feel the card should be different.
  • You feel like you need more experience with the card before approving it.

We trust your reasoning. At the end of each section of the ballot, you’ll be provided a space to share any additional details about your vote. This written input will not be shared outside of the IACP Steering Committee. Cards and changes that are not approved may appear again in a future Season with further improvements. A vote to disapprove a card is not a vote to permanently remove that card or figure from IACP, but merely a signal that the card needs to be redone or improved before it should permanently enter the ranks of IACP play.

Playtesting Data

Season 4 marks the first time we have gathered detailed playtesting data on games being played during the playtesting period. We were able to collect data from 190 games of IACP skirmish since community playtesting began in August. A huge thank you to everyone who submitted Vassal game logs and game results during the playtesting league. I will be collecting addresses and sending out Heroic Effort promos in November to everyone who submitted 6 or more Season 4 game logs.

To make sure everyone is on the same page and feels more informed during the community vote, we are publishing the data we have collected through October 18th here: https://docs.google.com/spreadsheets/d/1fSyNCACMlm4GGPNA1RAx84V-wsjkV0XPbk1XjeE37m4/edit?usp=sharing

This spreadsheet will show you the win % of each card overall and by faction. You can look at the combined results for cards that didn’t change through the season and combined results for 4.1 and 4.2 for cards that were changed early in the playtesting period. The cards that were most recently updated in version 4.2 can be viewed in their own 4.2 sheet. You can also view the results for each group of changes individually (4.0, 4.1 and 4.2) and review all of the matchups that were entered, which includes the complete lists for each player, the game score and the mission that was played on.

The Playtest League will continue through November 1st. We will continue to gather game data from players as well, but the Playtest League will mainly serve as a way for players to get games scheduled so they can get a chance to continue to playtest Season 4 cards before casting their vote, especially cards that were recently changed in the Season 4.2 update.

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