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Squad Upgrade FAQ

In our recent Shoretrooper Preview article for IACP Season 4, we introduced a new card type for the Mortar Trooper: Squad Upgrade. A hybrid between a Deployment Card and an Attachment, we knew that we would have to tread carefully to make the rules for such a card type as simple as possible. For this reason, this article will contain the latest FAQ regarding Squad Upgrade cards, which will be updated regularly as new interactions and questions are discovered.

Terms of concern:

Base Group = The Deployment Card to which the Squad Upgrade is attached to


Most recent update: 08/05/2020 – “A Squad Upgrade is a type of Attachment…”, “Just like a Skirmish Upgrade,…”, “…and cannot attach another Attachment card to a Squad Upgrade.”

Q: What is a Squad Upgrade?
A: A Squad Upgrade is a type of Attachment that adds or replaces a figure in a deployment group. Just like a Skirmish Upgrade, rules and abilities that reference Deployment cards do not affect, do not include, and cannot manipulate Squad Upgrade cards unless the rule or ability states otherwise. For example you cannot exhaust a Squad Upgrade as the requirement for playing “Take Initiative”, and cannot attach another Attachment card to a Squad Upgrade.

Q: How does a Squad Upgrade work?
After attaching the Squad Upgrade, the Squad Upgrade card’s figure is either added as an extra figure to the base group, or replaces a figure within the base group. Unless a Squad Upgrade specifically states that it replaces a model in the base group, no original figure is removed from the base group. The figure provided by the Squad Upgrade uses the health, stats, traits, and abilities of the Squad Upgrade unless otherwise specified. During setup, deploy any figures added from a Squad Upgrade in your deployment zone. These figures are considered part of the attached group for all intents and purposes, but only use the abilities on the Squad Upgrade card unless otherwise specified.

Q: Is a Squad Upgrade Regular or Unique?
A: Squad Upgrade work just like other Deployment Cards and Skirmish Upgrades in this regard. If it has a red border, it is elite and you can only bring two copies in a list. If it’s grey, it is regular and you may have up to 4 copies. If there is a black dot in front of the name, you may only have 1 copy in your list.

Q: When I kill a figure added from a Squad Upgrade, do I get points equal to the figure cost of the base group?
A: No. Each Squad Upgrade has its own cost. This is its figure cost regardless of the cost of the base Group. (Example: When the Mortar Trooper dies, it gives 4 points, regardless of what the Shoretroopers’ figure cost is)

Q: If I kill all figures of the base group, is the Squad Upgrade automatically defeated?
A: No. The Squad Upgrade adds a figure to the group. This means that even if all Shoretroopers in a group are defeated, the group is still considered to have models on the board if the Mortar Trooper has not been killed.

Q: When I kill every figure in a group with a Squad Upgrade Attachment, do I also score points for the Squad Upgrade attachment in addition to the points for killing the figure that came with it?
A: No, unlike Skirmish Upgrade attachments, you don’t score VPs from the Squad Upgrade attachment when you defeat the last figure in a group with a Squad Upgrade. Those points get scored when the Squad Upgrade figure is defeated.

Q: Can I use an Squad Upgrade attachment on a deployment card that already has a Skirmish Upgrade attachment?
A: No. The Squad Upgrade card is a type of attachment with added rules and restrictions, and thus cannot be stacked with any other attachments.

Q: Can I use an Squad Upgrade attachment on another Squad Upgrade attachment?
A: No, just like you cannot play an attachment card on an attachment.

Q: Does the Squad Upgrade change the deployment cost of the base deployment card?
A: No. The Deployment Cost of a Shoretrooper unit is always 7, even when it has a Mortar Trooper attached to it

Q: Do I have to activate the added figure before or after activating the rest of my group?
A: No. The figure added from a Squad Upgrade activates with its attached group, and follows all normal activation rules.

Q: Can a Squad Upgrade figure with a cost of 3 be reinforced even if the base group has a higher figure cost.
A: No. The Figure cost of the Group is the cost printed on the base card. A Squad Upgrade is part of a group, but references to the Group’s cost (Such as in the Reinforcements Command Card) uses the printed stats on the base card, not the Squad Upgrade.

Q: If my Squad Upgrade has a figure cost of 4, but the base group’s figure cost is 3, can I reinforce the defeated figures in the base group even when they have all been defeated?
A: Yes. As long as a figure in the group is on the board, a figure can be Reinforced. This includes when there is only a Squad Upgrade left, because the base group’s figure cost is the number printed on the base group’s card.  

Have any further queries, or other concerns about Squad Upgrade cards and their functionality? Ask us in the comment section below, or send us an email at

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